IMPORTANT: The outage has been extended
Due to the fact that I am going on hoiday between June 5th and 8th 2026, and the fact that I need to sleep a lot for that day since I also need to take a GCSE exam before I go to my holidayplace, I have been left with no other choice but to extend this outage to June 10th 2026, as wasting my health to restore a website is not worth it in the slightest. Sorry for the inconvenience
rec room · 2016 – 2026
why i'm going dark.
on june 1st 2026 at noon pacific time, rec room shuts down for good. i've been playing it, on and off, since 2020 — and even if i wasn't on it every single day, it was always just... there. a place to exist in. so i wanted to mark that.
what was rec room?
rec room launched in 2016 as one of the earliest social VR platforms — a place where you could hang out, play mini-games, build your own rooms, and just exist in virtual space with other people. it wasn't just a game. it was a platform. a community. a weird little world where millions of people showed up and made something together.
over its decade of life, it reached over 150 million players. people made more than half a billion friends on it. collectively, humanity spent 68,000 years inside rec room. that's not nothing. that's genuinely remarkable.
my time in it
i picked it up in 2020. we all know what 2020 was like. having a virtual space to just exist in — even a silly one with paintball and escape rooms — meant something. i came and went over the years, but there was always a comfort in knowing it was still there if i wanted it.
it wasn't my main thing, but it was part of a bigger picture of what the internet felt like for a few years. and now that's going away. permanently.
how it ended
rec room never figured out how to turn 150 million players into a sustainable business. costs outran revenue. they laid off 16% of staff in march 2025, then cut roughly half the remaining team in august. on march 30th 2026 — they announced the shutdown. june 1st. that's it.
their own words: "despite this popularity, we never quite figured out how to make rec room a sustainably profitable business." which is one of the saddest sentences you can say about something people genuinely loved.
a rough timeline
why go dark?
i'm not doing this because i was a die-hard rec room player. i'm doing it because i think it matters to acknowledge when something that was genuinely part of people's lives disappears. rec room was that for a lot of people — kids, adults, people stuck at home in 2020, vr enthusiasts, creators who built worlds inside it.
taking my site offline for four days feels like the right-sized gesture. a small, quiet acknowledgement. not dramatic, just — respectful.
it'll be back june 10th. :)